Global Gaming Console Industry Outlook 2022: Overview, Opportunities, Key Companies and Forecast to 2028
Executive Summary
According to GRD Survey data, the global Gaming Console market is estimated at 8080 million US$ in 2021 and is expected to reach 5360 million US$ by the end of 2028, growing at a CAGR of -5.7% in the forecast period between 2022 and 2028.
This report studies the Gaming Console market dynamics from angles such as new entries, mergers and acquisitions, fundings, exit and major technology breakthroughs. Market performance is evaluated through market size (value and volume) by players, regions, product types and end industries. This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.
Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of Gaming Console in these regions, from 2016 to 2027, covering
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Italy, Spain and Russia, etc.)
Asia-Pacific (China, Japan, Korea, Southeast Asia, India, Australia)
South America (Brazil, Argentina, Colombia, etc.)
Middle East and Africa (Turkey, Saudi Arabia, South Africa, etc.)
Market Snapshot, By Product Type
Home Console
Handheld Console
Market Snapshot, By Application
Household Use
Commercial Use
Main Market Players Analyzed in this report, including:
Sony
Nintendo
Microsoft
The study objectives of this report are:
To study and analyze the global Gaming Console market size (value & volume) by company, key regions/countries, products and application, history data from 2016 to 2020, and forecast to 2027.
To understand industry structure of Gaming Console market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To identify the key global Gaming Console manufacturers and regional typical players, to define, describe and analyze their sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Gaming Console market with respect to individual growth trends, future prospects, and their contribution to the total market.
To project the value and volume of Gaming Console submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
In this study, the years considered to estimate the market size of Gaming Console are as follows:
History Year: 2016-2020
Base Year: 2020
Estimated Year: 2021
Forecast Year 2021 to 2027
This report includes the estimation of market size in terms of value (million USD) and volume from top-down approach by analyzing major submarkets and their major driving factors, and verified from bottom-up approaches. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified from primary sources.
For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Key Stakeholders Considered in the study:
Raw material vendors
Distributors/traders/wholesalers/suppliers
Regulatory authorities, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade/Industrial associations
End-use industries
Table of Content
Table of Contents
1 Market Definition & Scope
1.1 Definition & Scope
1.2 Gaming Console Product Specifications
1.3 Main Events (Entry, M&A, Exit, Technology and Capital Activity)
1.4 Global Gaming Console Market Performance and Outlook
2 Market Development Performance under COVID-19
2.1 Influencing Factors of Industry Development in the Next Five Years
2.1.1 Drivers
2.1.2 Restraints
2.1.3 Opportunities
2.2 Porter’s Five Forces Analysis
2.3 Comparison of Alternatives and Gaming Console
3 Supply Chain and Manufacturing Cost Analysis
3.1 Supply Chain Analysis
3.2 Raw Materials and Key Suppliers Analysis
3.2.1 Raw Materials Introduction
3.2.1 Raw Materials Key Suppliers List
3.3 Gaming Console Sales Channel and Distributors Analysis
3.3.1 Gaming Console Sales Channel
3.3.2 Gaming Console Distributors
3.4 Key Buying Industries/Consumers
3.4.1 Major Buyers in Household Use
3.4.2 Major Buyers in Commercial Use
3.5 Gaming Console Manufacturing Cost Structure Analysis
4 Market Segment: by Type
4.1 Gaming Console Type Introduction
4.1.1 Home Console
4.1.2 Handheld Console
4.2 Global Gaming Console Sales by Type 2016-2021
4.3 Global Gaming Console Revenue by Type 2016-2021
4.4 Global Gaming Console Price by Type 2016-2021
5 Market Segment: by Application
5.1 Gaming Console Type Introduction
5.1.1 Household Use
5.1.2 Commercial Use
5.2 Global Gaming Console Sales by Application 2016-2021
5.3 Global Gaming Console Revenue by Application 2016-2021
5.4 Global Gaming Console Price by Application 2016-2021
6 Marke Segment: by Region
6.1 Global Gaming Console Market by Region
6.1.1 Global Gaming Console Sales by Regions
6.1.2 Global Gaming Console Revenue by Regions
6.2 North America Gaming Console Market 2016-2021
6.3 Europe Gaming Console Market 2016-2021
6.4 Asia Pacific Gaming Console Market 2016-2021
6.5 South America Gaming Console Market 2016-2021
6.6 Middle East and Africa Gaming Console Market 2016-2021
7 North America
7.1 North America Gaming Console Market by Country 2016-2021
7.1.1 North America Gaming Console Sales by Country
7.1.2 North America Gaming Console Revenue by Country
7.2 United States
7.3 Canada
7.4 Mexico
8 Europe
8.1 Europe Gaming Console Market by Country 2016-2021
8.1.1 Europe Gaming Console Sales by Country
8.1.2 Europe Gaming Console Revenue by Country
8.2 Germany
8.3 France
8.4 UK
8.5 Italy
8.6 Russia
8.7 Spain
9 Asia Pacific
9.1 Asia Pacific Gaming Console Market by Country 2016-2021
9.1.1 Asia Pacific Gaming Console Sales by Country
9.1.2 Asia Pacific Gaming Console Revenue by Country
9.2 China
9.3 Japan
9.4 Korea
9.5 Southeast Asia
9.6 India
9.7 Australia
10 South America
10.1 South America Gaming Console Market by Country 2016-2021
10.1.1 South America Gaming Console Sales by Country
10.1.2 South America Gaming Console Revenue by Country
10.2 Brazil
10.3 Argentina
10.4 Colombia
11 Middle East and Africa
11.1 Middle East and Africa Gaming Console Market by Country 2016-2021
11.1.1 Middle East and Africa Gaming Console Sales by Country
11.1.2 Middle East and Africa Gaming Console Revenue by Country
11.2 Turkey
11.3 Saudi Arabia
11.4 South Africa
12 Key Participants Company Information
12.1 Sony
12.1.1 Sony Company Information
12.1.2 Sony Gaming Console Product Portfolio, Specification and Application
12.1.3 Sony Gaming Console Sales, Price, Revenue and Gross Margin (2019-2021)
12.1.4 Sony Key Development
12.2 Nintendo
12.2.1 Nintendo Company Information
12.2.2 Nintendo Gaming Console Product Portfolio, Specification and Application
12.2.3 Nintendo Gaming Console Sales, Price, Revenue and Gross Margin (2019-2021)
12.2.4 Nintendo Key Development
12.3 Microsoft
12.3.1 Microsoft Company Information
12.3.2 Microsoft Gaming Console Product Portfolio, Specification and Application
12.3.3 Microsoft Gaming Console Sales, Price, Revenue and Gross Margin (2019-2021)
12.3.4 Microsoft Key Development
13 Global Gaming Console Market Forecast by Region by Type and by Application
13.1 Global Gaming Console Sales, Revenue Forecast 2022-2027
13.2 Global Gaming Console Forecast by Regions
13.2.1 Global Gaming Console Sales Forecast by Region 2022-2027
13.2.2 Global Gaming Console Revenue Forecast by Region 2022-2027
13.3 Global Gaming Console Forecast by Type
13.3.1 Global Gaming Console Sales Forecast by Type 2022-2027
13.3.2 Global Gaming Console Revenue Forecast by Type 2022-2027
13.3.3 Global Gaming Console Price Forecast by Type 2022-2027
13.4 Global Gaming Console Forecast by Application
13.4.1 Global Gaming Console Sales Forecast by Application 2022-2027
13.4.2 Global Gaming Console Revenue Forecast by Application 2022-2027
13.4.3 Global Gaming Console Price Forecast by Application 2022-2027
14 Analyst Views and Conclusions
15 Methodology and Data Source
15.1 Methodology
15.2 Research Data Source
15.2.1 Secondary Data
15.2.2 Primary Data
15.2.3 Market Size Estimation
15.3 Legal Disclaimer