Global Gaming Peripherals Industry Outlook 2022: Overview, Opportunities, Key Companies and Forecast to 2028


Published on: 2022-02-01 | No of Pages : 433 | Industry : Electronics & Semiconductor

Publisher : GRD Survey | Format : PDF

Global Gaming Peripherals Industry Outlook 2022: Overview, Opportunities, Key Companies and Forecast to 2028

Executive Summary

According to GRD Survey data, the global Gaming Peripherals market is estimated at 3010 million US$ in 2021 and is expected to reach 4590 million US$ by the end of 2028, growing at a CAGR of 6.2% in the forecast period between 2022 and 2028.

This report studies the Gaming Peripherals market dynamics from angles such as new entries, mergers and acquisitions, fundings, exit and major technology breakthroughs. Market performance is evaluated through market size (value and volume) by players, regions, product types and end industries. This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of Gaming Peripherals in these regions, from 2016 to 2027, covering
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Italy, Spain and Russia, etc.)
Asia-Pacific (China, Japan, Korea, Southeast Asia, India, Australia)
South America (Brazil, Argentina, Colombia, etc.)
Middle East and Africa (Turkey, Saudi Arabia, South Africa, etc.)

Market Snapshot, By Product Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market Snapshot, By Application
Personal
Commercial

Main Market Players Analyzed in this report, including:
ZOWIE
Turtle Beach
Tt eSPORTS
Trust
Thrustmaster
SteelSeries
Sharkoon
Sennheiser
ROCCAT
Razer
QPAD
Plantronics
Microsoft
Mad Catz
Logitech G (ASTRO)
HyperX
Corsair
Cooler Master

The study objectives of this report are:
To study and analyze the global Gaming Peripherals market size (value & volume) by company, key regions/countries, products and application, history data from 2016 to 2020, and forecast to 2027.
To understand industry structure of Gaming Peripherals market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To identify the key global Gaming Peripherals manufacturers and regional typical players, to define, describe and analyze their sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Gaming Peripherals market with respect to individual growth trends, future prospects, and their contribution to the total market.
To project the value and volume of Gaming Peripherals submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Gaming Peripherals are as follows:
History Year: 2016-2020
Base Year: 2020
Estimated Year: 2021
Forecast Year 2021 to 2027

This report includes the estimation of market size in terms of value (million USD) and volume from top-down approach by analyzing major submarkets and their major driving factors, and verified from bottom-up approaches. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified from primary sources.

For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders Considered in the study:
Raw material vendors
Distributors/traders/wholesalers/suppliers
Regulatory authorities, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade/Industrial associations
End-use industries

Table of Content

Global Gaming Peripherals Industry Outlook 2022: Overview, Opportunities, Key Companies and Forecast to 2028.pdf

List of Figure

Table of Contents

1 Market Definition & Scope
1.1 Definition & Scope
1.2 Gaming Peripherals Product Specifications
1.3 Main Events (Entry, M&A, Exit, Technology and Capital Activity)
1.4 Global Gaming Peripherals Market Performance and Outlook

2 Market Development Performance under COVID-19
2.1 Influencing Factors of Industry Development in the Next Five Years
2.1.1 Drivers
2.1.2 Restraints
2.1.3 Opportunities
2.2 Porter’s Five Forces Analysis
2.3 Comparison of Alternatives and Gaming Peripherals

3 Supply Chain and Manufacturing Cost Analysis
3.1 Supply Chain Analysis
3.2 Raw Materials and Key Suppliers Analysis
3.2.1 Raw Materials Introduction
3.2.1 Raw Materials Key Suppliers List
3.3 Gaming Peripherals Sales Channel and Distributors Analysis
3.3.1 Gaming Peripherals Sales Channel
3.3.2 Gaming Peripherals Distributors
3.4 Key Buying Industries/Consumers
3.4.1 Major Buyers in Personal
3.4.2 Major Buyers in Commercial
3.5 Gaming Peripherals Manufacturing Cost Structure Analysis

4 Market Segment: by Type
4.1 Gaming Peripherals Type Introduction
4.1.1 Gaming Mouse
4.1.2 Gaming Keyboards
4.1.3 Headset
4.1.4 Controllers
4.1.5 Others
4.2 Global Gaming Peripherals Sales by Type 2016-2021
4.3 Global Gaming Peripherals Revenue by Type 2016-2021
4.4 Global Gaming Peripherals Price by Type 2016-2021

5 Market Segment: by Application
5.1 Gaming Peripherals Type Introduction
5.1.1 Personal
5.1.2 Commercial
5.2 Global Gaming Peripherals Sales by Application 2016-2021
5.3 Global Gaming Peripherals Revenue by Application 2016-2021
5.4 Global Gaming Peripherals Price by Application 2016-2021

6 Marke Segment: by Region
6.1 Global Gaming Peripherals Market by Region
6.1.1 Global Gaming Peripherals Sales by Regions
6.1.2 Global Gaming Peripherals Revenue by Regions
6.2 North America Gaming Peripherals Market 2016-2021
6.3 Europe Gaming Peripherals Market 2016-2021
6.4 Asia Pacific Gaming Peripherals Market 2016-2021
6.5 South America Gaming Peripherals Market 2016-2021
6.6 Middle East and Africa Gaming Peripherals Market 2016-2021

7 North America
7.1 North America Gaming Peripherals Market by Country 2016-2021
7.1.1 North America Gaming Peripherals Sales by Country
7.1.2 North America Gaming Peripherals Revenue by Country
7.2 United States
7.3 Canada
7.4 Mexico

8 Europe
8.1 Europe Gaming Peripherals Market by Country 2016-2021
8.1.1 Europe Gaming Peripherals Sales by Country
8.1.2 Europe Gaming Peripherals Revenue by Country
8.2 Germany
8.3 France
8.4 UK
8.5 Italy
8.6 Russia
8.7 Spain

9 Asia Pacific
9.1 Asia Pacific Gaming Peripherals Market by Country 2016-2021
9.1.1 Asia Pacific Gaming Peripherals Sales by Country
9.1.2 Asia Pacific Gaming Peripherals Revenue by Country
9.2 China
9.3 Japan
9.4 Korea
9.5 Southeast Asia
9.6 India
9.7 Australia

10 South America
10.1 South America Gaming Peripherals Market by Country 2016-2021
10.1.1 South America Gaming Peripherals Sales by Country
10.1.2 South America Gaming Peripherals Revenue by Country
10.2 Brazil
10.3 Argentina
10.4 Colombia

11 Middle East and Africa
11.1 Middle East and Africa Gaming Peripherals Market by Country 2016-2021
11.1.1 Middle East and Africa Gaming Peripherals Sales by Country
11.1.2 Middle East and Africa Gaming Peripherals Revenue by Country
11.2 Turkey
11.3 Saudi Arabia
11.4 South Africa

12 Key Participants Company Information
12.1 ZOWIE
12.1.1 ZOWIE Company Information
12.1.2 ZOWIE Gaming Peripherals Product Portfolio, Specification and Application
12.1.3 ZOWIE Gaming Peripherals Sales, Price, Revenue and Gross Margin (2019-2021)
12.1.4 ZOWIE Key Development
12.2 Turtle Beach
12.2.1 Turtle Beach Company Information
12.2.2 Turtle Beach Gaming Peripherals Product Portfolio, Specification and Application
12.2.3 Turtle Beach Gaming Peripherals Sales, Price, Revenue and Gross Margin (2019-2021)
12.2.4 Turtle Beach Key Development
12.3 Tt eSPORTS
12.3.1 Tt eSPORTS Company Information
12.3.2 Tt eSPORTS Gaming Peripherals Product Portfolio, Specification and Application
12.3.3 Tt eSPORTS Gaming Peripherals Sales, Price, Revenue and Gross Margin (2019-2021)
12.3.4 Tt eSPORTS Key Development
12.4 Trust
12.4.1 Trust Company Information
12.4.2 Trust Gaming Peripherals Product Portfolio, Specification and Application
12.4.3 Trust Gaming Peripherals Sales, Price, Revenue and Gross Margin (2019-2021)
12.4.4 Trust Key Development
12.5 Thrustmaster
12.5.1 Thrustmaster Company Information
12.5.2 Thrustmaster Gaming Peripherals Product Portfolio, Specification and Application
12.5.3 Thrustmaster Gaming Peripherals Sales, Price, Revenue and Gross Margin (2019-2021)
12.5.4 Thrustmaster Key Development
12.6 SteelSeries
12.6.1 SteelSeries Company Information
12.6.2 SteelSeries Gaming Peripherals Product Portfolio, Specification and Application
12.6.3 SteelSeries Gaming Peripherals Sales, Price, Revenue and Gross Margin (2019-2021)
12.6.4 SteelSeries Key Development
12.7 Sharkoon
12.7.1 Sharkoon Company Information
12.7.2 Sharkoon Gaming Peripherals Product Portfolio, Specification and Application
12.7.3 Sharkoon Gaming Peripherals Sales, Price, Revenue and Gross Margin (2019-2021)
12.7.4 SteelSeries Key Development
12.9 ROCCAT
12.9.1 ROCCAT Company Information
12.9.2 ROCCAT Gaming Peripherals Product Portfolio, Specification and Application
12.9.3 ROCCAT Gaming Peripherals Sales, Price, Revenue and Gross Margin (2019-2021)
12.9.4 ROCCAT Key Development
12.8 Sennheiser
12.8.1 Sennheiser Company Information
12.8.2 Sennheiser Gaming Peripherals Product Portfolio, Specification and Application
12.8.3 Sennheiser Gaming Peripherals Sales, Price, Revenue and Gross Margin (2019-2021)
12.8.4 Sennheiser Key Development
12.11 QPAD
12.11.1 QPAD Company Information
12.11.2 QPAD Gaming Peripherals Product Portfolio, Specification and Application
12.11.3 QPAD Gaming Peripherals Sales, Price, Revenue and Gross Margin (2019-2021)
12.11.4 QPAD Key Development
12.12 Plantronics
12.12.1 Plantronics Company Information
12.12.2 Plantronics Gaming Peripherals Product Portfolio, Specification and Application
12.12.3 Plantronics Gaming Peripherals Sales, Price, Revenue and Gross Margin (2019-2021)
12.12.4 Plantronics Key Development
12.13 Microsoft
12.13.1 Microsoft Company Information
12.13.2 Microsoft Gaming Peripherals Product Portfolio, Specification and Application
12.13.3 Microsoft Gaming Peripherals Sales, Price, Revenue and Gross Margin (2019-2021)
12.13.4 Microsoft Key Development
12.14 Mad Catz
12.14.1 Mad Catz Company Information
12.14.2 Mad Catz Gaming Peripherals Product Portfolio, Specification and Application
12.14.3 Mad Catz Gaming Peripherals Sales, Price, Revenue and Gross Margin (2019-2021)
12.14.4 Mad Catz Key Development
12.15 Logitech G (ASTRO)
12.15.1 Logitech G (ASTRO) Company Information
12.15.2 Logitech G (ASTRO) Gaming Peripherals Product Portfolio, Specification and Application
12.15.3 Logitech G (ASTRO) Gaming Peripherals Sales, Price, Revenue and Gross Margin (2019-2021)
12.15.4 Logitech G (ASTRO) Key Development
12.17 Corsair
12.18 Cooler Master

13 Global Gaming Peripherals Market Forecast by Region by Type and by Application
13.1 Global Gaming Peripherals Sales, Revenue Forecast 2022-2027
13.2 Global Gaming Peripherals Forecast by Regions
13.2.1 Global Gaming Peripherals Sales Forecast by Region 2022-2027
13.2.2 Global Gaming Peripherals Revenue Forecast by Region 2022-2027
13.3 Global Gaming Peripherals Forecast by Type
13.3.1 Global Gaming Peripherals Sales Forecast by Type 2022-2027
13.3.2 Global Gaming Peripherals Revenue Forecast by Type 2022-2027
13.3.3 Global Gaming Peripherals Price Forecast by Type 2022-2027
13.4 Global Gaming Peripherals Forecast by Application
13.4.1 Global Gaming Peripherals Sales Forecast by Application 2022-2027
13.4.2 Global Gaming Peripherals Revenue Forecast by Application 2022-2027
13.4.3 Global Gaming Peripherals Price Forecast by Application 2022-2027

14 Analyst Views and Conclusions

15 Methodology and Data Source
15.1 Methodology
15.2 Research Data Source
15.2.1 Secondary Data
15.2.2 Primary Data
15.2.3 Market Size Estimation
15.3 Legal Disclaimer